In Texas Hold'em, everyone knows pocket aces are the best starting hand. In SplitSix Poker, the question is more interesting — because you don't have a starting hand. You have a starting six cards, and what makes a six-card deal strong is a different question entirely.
Rethinking "Best Hand" in SplitSix
In Hold'em you evaluate a starting hand in isolation. In SplitSix, you're evaluating six cards that must produce three viable hands. The best six-card deal isn't necessarily the one with the highest individual cards — it's the one that splits most cleanly into three competitive two-card combinations.
The best six-card deals in SplitSix tend to share three properties: at least one premium pair or premium high cards, no genuinely unplayable two-card combination, and flexibility in how they can be arranged.
The Premium Six-Card Deals
Two Pairs + Two High Cards
Hand A: K♠ + K♣ — Pocket kings
Hand B: Q♥ + Q♦ — Pocket queens
Hand C: A♦ + J♠ — Ace-high, Broadway draw potential
This is one of the cleanest deals you can receive. The split almost writes itself — two made pairs and an ace-high hand. All three boards become competitive. This is as good as it gets.
Why it works: The pairs stay together, the third hand has high card value, and no single hand is a sacrifice.
Pocket Aces + Two Pairs of Connected Cards
Hand A: A♠ + A♥ — Pocket aces, your anchor hand
Hand B: J♣ + 10♦ — Connected, Broadway straight draw
Hand C: 9♥ + 8♠ — Connected, straight draw potential
The aces win their round most of the time. Hands B and C are competitive draw hands that can hit straights on favourable boards. You're not guaranteed three wins, but you have three legitimate chances.
Why it works: You're not sacrificing any hand. The connected middle cards benefit from the same board textures — open-ended straights hit roughly 32% of the time by the river.
Three Suited Clusters
Hand A: A♥ + K♥ — Premium suited hand
Hand B: 9♣ + 8♣ — Suited connectors
Hand C: 5♦ + 4♦ — Suited connectors, lower
Every hand has flush draw potential and two cards that work together. With three boards in play, your chances of at least one flush increase meaningfully.
The caveat: This approach is board-dependent. If all three boards are flush-unfriendly, you're relying on high card value alone — and 5♦ 4♦ has very little of that.
Pocket Aces + Pocket Kings
Hand A: A♠ + A♦ — Pocket aces
Hand B: K♥ + K♣ — Pocket kings
Hand C: 7♦ + 3♠ — Deliberately conceded
You're deliberately sacrificing Hand C. The strategy: win rounds A and B, accept the loss in C. The real skill is timing — deploy your aces and kings against the two strongest-looking boards, and park the 7-3 offsuit wherever it can do least damage.
Hands That Look Better Than They Are
All High Cards, No Pairs
Six premium cards with lots of straight potential — but splitting them produces three hands with similar structure and none with a made starting pair. Against an opponent with a pocket pair in any slot, you're behind until the board saves you. High card value is good; made hands at the start of a round are better.
Suited Cards Spread Across Too Many Suits
If your six cards have hearts, clubs, and diamonds all mixed without clear pairings, you face difficult choices about which suited combinations to preserve. No two-card unit has clean flush potential and every split involves a compromise. Evaluate carefully before committing.
The Practical Takeaway
When your six cards arrive, don't evaluate them as six individuals. Evaluate them as three groups of two. Ask:
- What pairs exist and should stay together?
- What suited pairs are worth keeping together?
- What connected ranks cluster naturally?
- Which two-card combination is weakest — and can it be improved?
The best opening deal in SplitSix isn't necessarily the one with the highest cards. It's the one where all three hands have a legitimate reason to exist. Two strong hands and one throwaway is a reasonable position. Three hands of moderate strength, each with real draw potential, is often even better.
Test these hands for yourself
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